Take the key from your inventory, and open the door to the roof. Put the key back in your inventory, and go out to the roof. Take your spy phone from your inventory, and click the flashing red button near the top. Take the paper clip from your inventory, and put it in the Powa Box. Put the tuft of white fur stuck in the vent on the left in your inventory. The coins have fallen to the ground. You can go in the vault and click the coins to talk with the new agent again.
When G asks if you found anything else, tell him you found white fibers. He tells you to go to the Boiler Room and reset the fuses to turn back on the power. Move to the right till you see the map of Club Penguin. Use your spy phone or the map in the top-left corner to teleport to Town. Click the flashlight in your inventory to turn it on. If you are a member, you can click your night-vision goggles in your inventory instead. Go to the right till you see the speaker with the secret entrance to the Boiler Room.
This can take a while. Be patient, and keep clicking. After you turn on the lights, go back up to the Dance Club and talk with the brown penguin again. Be sure to get your medal of excellence and thank you card. Skip to content Talk to the new secret agent. The agent tells you what happened. He then closes the vault door. Look around the room till you see the couch. Click under the couch. Look around for the computer. Click the computer. Turn the computer on.
Home P. Answer your spy phone, and report for duty in the Command Room. Click the yellow Field-Ops screen to learn about your mission: Agent D has prepared a special stealth training exercise. Search the island for a hidden micro-computer in an everyday object, and remain undetected: 3. Head to the Town, and enter the Coffee Shop. Stand right next to the tree, in the left corner: 5. Answer your phone. Decrypt the passcode by matching the shapes: Field-op complete. A field op I can complete!
Waddle on! Mr Snowball3 Note: A new class of elite gear came with this field op: Stealth. The basic stealth set includes Dark Vision Goggles … … which used to be called Night-Vision Goggles back when you could buy them in the F. Search this blog. Our Club Penguin guides How to become a P. Start by upgrading security in the Lighthouse. Find a place to hide a new scanner, and power it up. Well done Agent. As you know, Coins For Change is possibly the island's most important event.
And I have taken a personal interest in making sure it's secure. Thank you for your assistance. Will you be joining in to help change the world together?
The Ice Rink is back this week. And we've got work to do. We must ensure the ice isn't TOO strong. Head over to the Stadium, and find a way to test its strength. Using your Spy Phone's lock-pick to tap the ice was the perfect way to test its strength.
The security system in Herbert's cell is on alert. Clearly it's not working properly. Please check the video feed in the Command Room, and disable the alarm for now. We'll turn it back on after the holidays. I think you'll agree that there's no security risk in Klutzy visiting Herbert during the holidays. The island is still secure, so we're allowing agents to help out with the New Year's celebrations.
I know that using the defense cannons for fireworks is a bit strange, but it's also good training. Since Herbert's capture, we've been monitoring all crab activity around the island. And things have been strangely quiet. We need to scan the ocean for any unusual signals.
Do a sweep of the shore, and report back. It looks like you intercepted a strange signal. It's very weak, but we should be able to translate it. There's no cause for concern yet, but stay on alert.
I've got a feeling we need to be ready. Rookie needs help preparing for the Expedition Event. We're assisting him, to keep an eye on things.
Thanks Agent, I really appreciate your help. Now I can use the Recycletron to help prepare for the Expedition! I bet you're wondering what I need the Recycletron for. Well it's a surprise! Thanks again! The signal we intercepted a few weeks ago is very strange. I believe it says, "Don't stand still," over and over. We should do one last sweep of the island. Look for signals near the water.
I have a bad feeling…. Hey Agent! Good job catching the signal! It definitely sounds like crab clicking to me, so I should be able to translate it.
I wonder if crabs have accents? The island is tipping, and many areas are flooding. Suspect 1 is missing. Start by making sure all flood bubble shields are at full power. Well done! That bubble shield is at full power now. I installed those after the last time the island nearly sank. Herbert has escaped his hibernation cell.
We must begin a new investigation to find out what happened. Start with the security footage. The feed was badly damaged. Go to the main screen and see if you can fix it. You fixed the security feed for Herbert's hibernation cell. That's odd… the computer says the footage is missing. It seems that when the island tipped, the camera was shut off.
Keep that a secret for now. I'll have more orders soon. We need to determine if Herbert's escape was an accident, or part of an elaborate plan. And who helped him. Herbert likely woke up hungry. Search for any evidence of large food orders.
We may find a clue. Hmm… That's weird. Herbert would never eat a seafood pizza…. Our Herbert investigation continues. We need to figure out if the island tipping was a mistake, or sabotage. There WAS something strange about all those anvils. Go to the Recycletron, and see if you can find any evidence. Well done. It looks like you found info on Rookie's original anvil order.
The island tipping may not have been an accident…. Rockhopper needs a crew to travel to remote islands. This is the perfect opportunity to increase the EPF's security network. Disguise yourself as a pirate, and sail to Shipwreck Island. Set up an EPF radio antenna in the new beacon. Your signal is coming in loud and clear. There is still no sign of Herbert anywhere. We still have no clues where he is, or what he may be planning.
Our investigation continues. I'm picking up an error in the upgrades I installed in the Migrator. It only shows up when the ship leaves Club Penguin. This error could cause major problems.
Go to theMigrator, and scan for it. You must fix it before you reach the trading post. You found the error and fixed it. Left unchecked, it could have been disastrous for the Migrator. I was certain the ship upgrades were working perfectly when I installed them.
I must examine them more closely. The Herbert investigation has hit a dead end. We have no idea where Herbert is. So we're going to try something different. Lock onto Herbert's phone, and ask if he is all right. You've reached the voice mail of Herbert P. Bear, Esquire. I can't come to the phone right now. I'm a busy super genius, you know. Leave a message after the beep… if you dare!
We are happy to help. Work together to check all the party gadgets around the island. Fix any errors you may find. Those errors in the Arcade Food Maker caused every cup of coffee to be made with jelly beans. Thanks for looking after this. Enjoy the party and keep an eye out for trouble. Dot has a plan. We are going to plant some EPF technology out the open, and see if Herbert steals it. There's a broken Aqua Grabber somewhere Underground. Find it and power up its computer core. Let's see if it goes missing.
Since we've got all of Herbert's known bases under control, he'll be looking to steal technology. If this doesn't work, we'll keep leaving more and more technology in the open. It's risky, but it might just work. Here are your orders: 3 fish dish pizzas, 1 veggie pizza, 4 squid pizzas, 1 cheese pizza and 5 dessert pizzas with extra jelly beans. April Fool's! Just find me a giant candy cane. Seriously - that's no joke.
What the? How did I get in here? It looks like I'm stuck in someone's Spy Phone. Whoever this is, please don't hang up yet! I'm looking for a portal out… Okay, I found one! Happy April Fool's! We're NOT working undercover. Find an unplugged machine and upload a secret message onto it.
Wear your uniform and draw attention. We WANT you to be noticed. Unplugged Arcade Machine. It must have been a bit strange trying to be noticed, instead of working undercover. You did extremely well. Hopefully Herbert saw the commotion. If he tries to break into the machine we'll spot him. I'll be watching carefully. We've tried twice to lure Herbert out of hiding, using EPF secrets and technology. This week, we're going to try something drastic.
Here are your orders. Find a computer outside of our headquarters. Break into EPF security, and leave the computer unattended. Breaking through EPF security is no easy matter, but I'm not surprised you had the skill to do so.
Don't worry about a security breach I'll be watching that computer closely. If anyone tries to access EPF files, I'll shut it down. One year ago, the Earth Day event was nearly attacked by an evil robot named Protobot.
Thanks to Herbert, we stopped him. Herbert isn't likely to attack, but we need to expect the unexpected. Provide security and scan for signals. Just in case. Well done, Agent. You've picked up an unusual signal… The message is blank, but it's definitely encrypted. Why would someone send a blank message? This is very strange. Stay on alert—this may be an important clue. We've received an unusual report that several barrels of cream soda have gone missing from the Pizza Parlor. How odd.
This isn't our normal jurisdiction, but I want you to investigate. Search for any clues, and report back. You find a note from Rookie, though it looks strange… Dear Pizza Chefs: I am taking these barrels of cream soda. Last week, we investigated reports of cream soda missing from the Pizza Parlor. A note was left, signed by Rookie, but was not written by him. These may be the clues we've been waiting for, but we need more. You've definitely found an unusual signal—the only thing I'm picking up is a strange beeping sound.
Actually, the beeps are kind of catchy. They sound a bit like music. I wonder what they mean…. Hear me, protectors of Club Penguin! A powerful enemy is rising, and we must prepare for it! Search the island for mushrooms, and use your technology to give them power. This will help my research. Agent - you have done well. Though "giving power" to mushrooms is unusual, I trust G.
EPF radar is definitely picking up something. Be ready - Club Penguin may be in danger. Hear me, Secret Knights! The Dragon King has conquered the land, and even now seeks to rain fire upon us! Your weapons cannot defeat him. But they CAN defeat his fireballs! Climb Dragon Peak, take aim, and vanquish them! Well done, Secret Knight! Your aim was true, and you vanquished the Dragon King's attacks! Now we must unite the kingdoms, and stand against him together! Are you with us?
Splendiferous, Secret Knights. The Dragon King is defeated. Now we must seal him away! Go to his statue on Dragon Peak, and use thy tools to power the seal. Your actions have been exceptional, given the I expect the island to return to normal now.
Stay sharp, and watch out for threats. Secure the Docks, warn citizens, then radio back. There may be interference from the Meteor. The Meteor is not very large, so damage should be minimal, as long as it doesn't hit anything. Keep the Docks secure. I need to look into an alarming report of a broken machine in the wilderness. The Ultimate Protobot has resurfaced, due to the Meteor's power. All agents report!
Excellent work Agent. If those infections hadn't been neutralized, Protobot may have launched a full out attack. His threat said he is working on a robot of immense force. Be ready - we might be in for an intense battle.
Club Penguin is under attack! Super Heroes are barely holding the Destructobot at bay. We need to disrupt its central computer. Sneak into the Super Villain Lair, and break into their mainframe. We've detected a swarm of Doom Drones heading Downtown! The police don't stand a chance! All agents - report to the Snow Forts.
Get a lock on those Doom Drones, and take them down! Nice work Agent! That'll slow down Protobot's plans… for now. Your first priority is to protect citizens. More orders soon. As long as the Meteor is supplying Protobot with power, he is unstoppable. We must destroy the Meteor. The power drain device is online, and the Meteor is becoming unstable. Until it's finished, we must be vigilant.
Help the police catch criminals, stop Super Villains, and protect the island. Destructobot is defeated, and the island is saved, but we must continue our search for Protobot. Start an island-wide scan for any unusual signals. Even without the Meteor he may still be functional. When the Meteor faded away last week, we believe Protobot may have tried to save himself into another computer. Check all electronics on the island for Protobot Infection.
Focus your search on computers. We've been tracking Protobot, as his computer virus moves from system to system.
He's tricky, but not enough to escape us. We think he's moved into some of the music equipment around the island. Search for his signal, and delete him! We haven't detected another Protobot infection this week.
Either he's hiding, or he's defeated. We're not taking any chances.
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