Why sonic 06 is bad




















Heck, even some casual death would work. But the death of the main character? Not only is there no narrative value in killing Sonic here, all it does is stand out as a needlessly shocking moment. Perhaps realizing the insanity of such a move, however, Sonic Team opted to give Sonic no love interest, let alone a human one. Then comes Sonic 06 , where Sonic the Hedgehog and Elise not only have aggressive sexual tension from start to finish, they lock lips on-screen in a passionate kiss that brings Sonic back to life.

On the other, uhhhhhhh Aside from a few key characters returning, Sonic 06 essentially serves as a soft reboot, setting new ground for the series to build off of.

Rarely does it ever culminate into a net positive, but Sonic 06 was adamant to try anyways. Is this ever mentioned again? For more information about the development cycle, go here. The game at first was hyped and fans had very high hopes for the game, with most of them expecting it to repair the damage Shadow the Hedgehog had done to the franchise.

However, due to pressure from the Christmas rush and because of the PS3 launching , the game was released as a high-unplayable alpha build with little testing and as a result, it was heavily panned both by critics and fans alike. The game is often considered the point the Sonic the Hedgehog franchise hit rock bottom.

As mentioned above, the game is widely considered to be one of the worst video games of all time and was regarded as the worst Sonic game for a long time, until Sonic Boom: Rise of Lyric dethroned it. Somecallmejohnny played the game a lot of times, and he said that he did enjoy the game a bit. He even said that it's even more enjoyable than Shadow the Hedgehog.

Sega delisted the game from retailers in , following its decision to remove all Sonic games with below-average Metacritic scores in order to increase the value of the brand. Since the game was poorly received by critics and fans, the game was removed from the Xbox Marketplace, and the PlayStation Store. Only the DLC remains in the stores.

A fan project is aiming to develop a build of the game for PC with all or at least a significant number of the gameplay problems and bugs fixed.

ChaosX was released the Sonic the Hedgehog P demo Project 06 on April 19th, then it earned biggest attention by everyone and journalists, the video received 3k likes within one week. Floating box in nutshell. Game Grumps' Sonic '06 Playthrough playlist. From Crappy Games Wiki. This article is about the reboot.

You may be looking for the Sega Genesis game or a Didj game. Sonic the Hedgehog. I need you all to know that. I need you to start spreading that as gospel to anyone you know. It's not glitches that ruin this game It had the potential to be a huge success with its huge variety of characters, great music, and even interesting gameplay design.

But instead, what we were given, was an insanely unpolished and unoptimized experience, and was one of the biggest letdowns of all time. I've played worse. This at least qualifies as a game. But the problem was, it needed to be a masterpiece because it was a Sonic the Hedgehog game, and not just any Sonic game, but it was THE Sonic game for a new console and a new generation.

This would be like if Zelda: Twilight Princess sucked. They even had the balls to call it Sonic the Hedgehog. Not Sonic: Revival 3D or something. No, just plain Sonic The Hedgehog, as if this was the only Sonic game you need to know.

If you never played one before, just start with this one. This is anal sauce! It's so bad it's a work of art!

It's a fine, delicately-crafted sculpture of shit! And I'm impressed. You know, this is another one worthy of the collection. I don't mean this collection. I mean the collection. It's not the Sonic your grandma used to play! Plot Dr. Why The Game Was Rushed After the game was announced, the development faced serious problems, starting with Yuji Naka's resignation as head of Sonic Team to form his own company, Prope.

Why It's No Use As stated above, the game was heavily rushed and had a terrible development cycle. Sonic Team didn't finish the game, instead they took an untested alpha build. This predictably caused a great number of issues listed below. The manual lists items and features that aren't even in the game Like an Xbox Live mode that never comes out in the game and half of the achievements have grammatical errors.

For example: You can't even jump on enemies to defeat them. You know, one of the most classic features in the entire franchise! This game also suffered from executive meddling. One of the main complaints towards this game is that has lots of glitches and bugs , thanks to being rushed; many gimmicks are buggy, it's easy to glitch through walls, sometimes the character model can disappear, you can get stuck on the rails, there are some areas without collision, etc.

Poor controls and terrible camera make the game frustratingly bad and more difficult, making it hard to jump through rings or drive a vehicle. It also makes the game unfairly difficult. The bad controls can cause cheap deaths. For example, in the first zone, there is a bridge below an item box which Sonic can get stuck on and die if you aren't moving the left stick after going on the ramp just before the bridge.

Just a slight tilt of the analog stick is more than enough to turn your character 90 degrees. Due to improper physics implementation, moving on an incline doesn't feel any different from moving on a flat surface, characters come to an immediate stop upon release of the joy stick, characters can stand upside-down on the ceilings of loops, and jumping feels very floaty. To add insult to injury, the game uses Havok physics engine, which is known for awesome physics capabilities and was used in lots of awesome games like Half-Life 2 , Far Cry 2 and F.

The game also suffers from a terrible framerate; there are plenty of moments where the game drops into single digit frames, almost of slideshow quality. Most of the voice acting ranges from decent to terrible. Pete Capella's performance as Silver can get really annoying at times, and Kathleen Delaney's performance as Rouge gives very dull effort and doesn't match with the character, once again.

The story is convoluted, messy, and downright riddled with plot holes. The reason for all of this is because this game was meant to be a series reboot; if that was the case, it would be fine, but for some strange reason, Sonic Generations treats it as canon with the rest of the series In fact, it introduced a huge continuity hole to the Modern Era timeline , so the massive retcons, inconsistencies and plotholes can't be excused anymore and also introduces plot holes in the rest of the lore.

Some examples include but not limited to : Sonic and his friends can time travel with the Chaos Emeralds. Why don't they just go back in time and extinguish The Flame Of Hope aka Solaris right away to prevent the end of the world?! Mephiles' plan doesn't make sense either. Why don't he just go back in time and merge with Iblis right away?! In the scene where Shadow is sealing Mephiles in the staff, Mephiles says that one day he will escape and kill Shadow, which could explain how Mephiles knows Shadow when they first meet, because Shadow was meant to stop Mephiles.

However, Shadow was still sealed in the capsule in Prison Island at that time, so there was no way he could have stopped Mephiles in the first place. The aforementioned ability to time travel at will has no limitations or consequences. This game exemplifies why time travel is such a risky plot device because how easy it is to cock up. During the scene when Shadow meets Mephiles, he introduces himself to him, however, when he meets Mephiles again, Shadow asks Mephiles how he knew his name.

Does Shadow still have amnesia? Why did Shadow leave the Sceptre of Darkness behind? Even Silver questions this decision, mind you!

Shadow works for G. N, which was the same organization that tried to kill him in the last game the game's Expert Mode contains some dialogue that helps fill this in, but it's quite a far fetch. Before the Duke Elise's father dies, he seals Iblis inside Elise who is unconscious and tells Elise to always be happy and that if she ever cries, Iblis will be free.

While this makes her backstory more impactful, it makes one wonder how was Elise able to not cry for ten years, especially after her father dies. Before Shadow and Silver go back to the present, Silver gives the young and unconscious Elise the Blue Chaos Emerald, which could explain how Elise has the Chaos Emerald in the beginning of the game, but that's in Silver's story.

In Shadow's story, if you look very closely at Silver's right hand as he heads into the portal, you can see the Blue Chaos Emerald is still in his hand. Blaze and Silver can call themselves "best friends", but there's a problem, Blaze completely forgot Sonic you know, she learned friendship from him in Sonic Rush. Also there's no explanation how Blaze met Silver and became friends.

Speaking of Blaze, she doesn't do anything useful throughout Silver's story, as she is shoehorned. While she supposedly acts as Silver's mentor, but in terms of story contribution? Well aside from sacrificing herself to seal Iblis, she does very little to aid Silver on his quest, and has very little input on anything. There are cutscenes where Silver is conversing with someone with Blaze just standing in the background looking pretty. The funniest part is that neither Silver nor the character he is talking to even acknowledge her presence.

Speaking of the storyline, the game literally retcons itself at the end. This infuriated players because they had to endure this game for approximately 12 hours, only to be told it was all for nothing, most likely due to Sonic Team being aware that the game was unfinished. Next to no speed in a game franchise that is supposed to be fast-paced and full of fast characters.

Even Sonic himself you know, the fastest thing alive runs relatively slow compared to the other entries in the series, and the stages where Sonic does run fast are near impossible to control. Those sections where Sonic runs fast are the Mach speed sections, sections where Sonic moves at lightning speed and must be controlled to avoid the obstacles.

The moving controls are inconsistent and oversensitive, Sonic normally moves forward by himself, but when he hits an item box in the air you suddenly need to move the left stick for him to move forward.

It is also very difficult to avoid obstacles as the stage throws way too many things at you. Jumping in these sections is also extremely dangerous since it locks Sonic's movement while in the air. Feeling that porting Sonic '06 to the Wii would take too much time, Sega chose to have a separate team handle the Wii title that would become Sonic and the Secret Rings. This, however, left Sonic '06 with a very small team, along with internal pressure from Sega to rush the game out for the Holiday window.

That pressure was so strong that the development team even ignored quality assurance bug test reports, all because it needed to get the game out. Sonic '06 stands as Sonic's worst because it could've been the revitalization the series needed. This very well could've been the best Sonic game that Sega ever released, but what we got was a bug-filled game with poor controls, a weak camera, long loading times, and some of the most bizarre elements to ever make their way into a Sonic game.

It tainted the brand, causing Sonic to lose the footrace with the Super Mario series in a big way. It wouldn't be until years later that the franchise would claw its way back to some semblance of respectability with Sonic Colors and Sonic Generations.

Even with those games, it's hard not to get nervous when a new 3D Sonic game gets announced, and much of that is thanks to Sonic ' By Matthew Anderson Published Sep 19, Share Share Tweet Email 0.



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